We Become What We Behold


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We Become What We Behold

We Become What We Behold: Exploring the Vicious Cycle of Media Influence

Part 1: The Game That Reflects Society

Introduction

In an era marked by the relentless churning of news cycles, where sensationalism and polarization reign supreme, a game emerges that delves deep into the heart of media influence and societal transformation. "We Become What We Behold," a creation of Nicky Case, invites players to embark on a journey through the looking glass of news, vicious cycles, and the unsettling reality of our interconnected world. This whimsical yet thought-provoking game was crafted over two months, delivering a powerful message about the consequences of our media-driven behaviors.

Part 2: Capturing the Vicious Cycle

Understanding the Game

"We Become What We Behold" is more than just a game; it's a social commentary cleverly disguised as a 5-minute point-and-click adventure. At its core, it examines how social media platforms can magnify trivial differences into grotesque monstrosities. This non-partisan exploration of politics sheds light on the viral nature of divisiveness and tribalism that plagues our society.

Gameplay

The gameplay is deceptively simple. Players begin by capturing a seemingly innocuous moment: a misunderstanding between a circle and a square. Armed with a camera, you must then amplify this incident in the media, ensuring that it reaches a broader audience. As more viewers witness this magnified conflict, tension escalates between the circles and squares, ultimately triggering a vicious cycle of anger and hatred. The game masterfully portrays how minor incidents can spark larger conflicts, mirroring the real-world amplification of trivial issues in today's media landscape.

Features

"We Become What We Behold" boasts several noteworthy features:

  1. A Mirror to Society: This game serves as a small but profound reflection of contemporary society and the media's role in shaping it.

  2. Capturing Moments: Players are tasked with capturing moments that have a tangible impact on the population, highlighting the power of media in influencing public perception.

  3. Square and Circle People: The game employs the symbolism of square and circle characters, each with their unique stories, to represent the diversity of individuals and viewpoints in our society.

  4. Artistic Excellence: The game's visuals and sound effects are both aesthetically pleasing and emotionally evocative, enhancing the overall experience.

Part 3: The Impact and Relevance

Release and Developer

"We Become What We Behold" first graced the gaming world in October 2016 and received an update in October 2018. Developed by Nicky Case, this game has left an indelible mark on players for its ability to convey a profound message within the constraints of a 5-minute playtime.

Conclusion: We, the Beholders

In conclusion, "We Become What We Behold" transcends its status as a mere game. It becomes a mirror through which we confront the uncomfortable truths of our interconnected world. It compels us to recognize the power and responsibility that lie in our hands as both consumers and creators of media.

The game serves as a stark reminder that our society is shaped by the stories we choose to magnify and the narratives we perpetuate. In a time when news cycles can spin out of control, when division seems more prevalent than unity, and when anger and hatred often drown out voices of reason, "We Become What We Behold" urges us to pause and reflect on our role in this vicious cycle.

As we navigate the intricate web of social media, news consumption, and online interactions, let us remember the lessons of this game. Let us strive to be discerning beholders, recognizing the potential consequences of our actions and choices. In doing so, we may yet break free from the cycle of divisiveness and begin to build a more compassionate and understanding world.

"We Become What We Behold" is not just a game; it's a reflection of who we are and a glimpse of who we could become if we choose to behold the world with empathy and wisdom.

How to play

Using Mouse

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